
KA220-SCH
GAMIFICATION IN SCHOOL EDUCATION
GAMEDUCATE is an Erasmus project that aims to support education professionals in order them to develop key competences in teaching by providing innovative teaching tools, methodologies, digital technologies, and pedagogies such as gamification. Providing a curriculum framework, digital toolkit, as well as training in different learning environments and assisting with teachers’ creativity with the adoption of new ways of teaching and assessment, will address digital transformation in education.
The specific objectives of the GAMEDUCATE are:
- To gain insights on the current needs and skill gaps regarding innovative teaching methods and digital technology in education and develop a more local and personalized approach to the curriculum to meet the needs
- To enhance the professional development of teachers and improve their teaching by offering relevant training for the curriculum development for different learning channels
- To create an integrated curriculum framework for the transferability of the results for all different levels of education, sectors, and different countries
- To provide a comprehensive digital toolkit which will include an online platform and digital technology tools for teachers to incorporate their teaching
The international partnership of the project is composed of: France, Cyprus, Greece, Austria, Italy, Spain, Greece, and Slovenia.
Start date: 01.11.2022
End date: 31.10.2024