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GEINNOVA organised through the SCALE funded Erasmus+ project a piloting activity at the ‘Colegio San Vicente de Paúl’ on 15/03/2023. The activity plan was developed and implemented by Geinnova’s staff, consisting of Micol Petrone, Michela Orrù and Alessandro Marconi. The target group was a class of 20 students aged around 12, supported by their English teacher Carmen Pinilla.

The program of activities was developed by combining the principles of ACLs and the theme of climate change. Applied Creativity Labs (ACLs) equip children and young people with the creative behaviors and thinking skills needed in order to develop innovative solutions to real world challenges. Young people are presented with an overview of a real world ‘challenge’ (ie. Climate change) and then receive bespoke creativity training, which builds their creative capacity to generate solutions.

Creative skills are essential for life, learning and future work: they are highly valued by employers and international organizations such as the World Economic Forum, as they develop positive attitudes, flexibility and openness to new challenges. Additional employability skills are developed such as teamwork, communication, leadership, critical thinking and problem solving. These skills enable young people to be successful in their learning and future careers.

During the ACL implementation in SPAIN, Geinnova’s team worked with young students aged 12 starting with an icebreaker activity called “bish, bosh, what are you doing?”

Then, GEINNOVA staff showed a presentation on climate change, its effects and consequences; supplemented by an overview of ACLs methodologies. The games supplied as ACLs activity combined to the climate change topic were:

– Quiz about climate change

– If climate change was an animal

– If climate change’s solution was an animal

– I don’t like your idea

– Recycling

The recycling activity consisted of using empty plastic bottles in order to create plant pots. To stimulate students’ creativity, they were also provided with materials to decorate the pots. The plants chosen to be grown were lentils, grown in cotton balls. The choice is justified by the fact that these seedlings will need daily care, so as to empower the students.

The main objective of ACLs is the creative problem-solving process, following some steps: 

– Clarify the task

– Think divergently

– Choose an idea

– Think convergently

– Do it in practice

– Refine and improve

– Present

– Review the process

Students embraced the project and activities with enthusiasm, actively participating and practicing the methodologies administered. The result was a good 3-hour lesson on climate change, which allowed the class to think actively and critically about the topic.

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WE Project


Provide young people with training

Objectives: What do you want to achieve by implementing the project?

Improve communication between youths and potential employers, better understanding of changes affecting the labour market, needs and challenges of the young jobseekers through the conduction of questionnaires and report.

Provide tools to better assess social skills and attitudes through proving an innovative method for skill assessing

Provide young people with training to acquire and improve the skills that are currently most in demand on the labour market through online training course.

Implementation: What activities are you going to implement?

SCALE-UP project aims at addressing the above by

– Preparing a Report on “Matching labour market and young jobseekers needs” on the basis of partner’s research and collection of data through two questionnaire submitted in all partner countries

Development of a skill assessment tool based on previous findings which contributes to improve the employability of young people

Creation of a SCALE-UP Online Training formed by 4 online workshop on the most required new skills

Final Event

The specific objectives:

  • Increase the knowledge of AE trainers and low skilled Adults in regards to available learning opportunities and good practices in the field of Environmental Awareness and SDGs, and ESD
  • Provide an up to date analysis of the development of Environmental Adult Education in the partner countries, and a needs analysis of the adult educators and low-skilled adults in the field of sustainable development. This analysis could be also used as a useful tool for policy adoptions, especially on the local–regional level with a bottom-up approach.


Latvia, Greece,Cyprus,Italy, Denmark and Spain.

Acronym : WE

Start Date: 01/09/2022

End Date: 31/08/2024


ESCAPE Project


Science-based counseling for formerly incarcerated persons

Objectives: What do you want to achieve by implementing the project?

The specific objectives of the project are; collecting a set of good examples of SCM in EU prisons as well as other educational bodies dealing with young prisoner education, to obtain an applicable science-based transnational methodological framework (together with its tools like spiritual well-being scale for young prisoners) on SCM’s in prison context.

Implementation: What activities are you going to implement?

To reach the objectives of the project we will implement 4 activities. 1st will be project management activity including Financial Management, Transnational Project Meetings; Sharing&promoting Strategies; Monitoring and Evaluation. 2nd is about researching for good examples of the spiritual counseling methodologies in EU prisons. 3rd is to obtain an applicable science-based transnational methodology on SCM in prison context 4th is training of professionals for the new SCM.

Specific objectives:

  • Establishing a survey platform and executing field analysis to examine the studies conducted in Europe and Turkey on the spiritual counselling services provided to young people who have committed crimes. 
  •  Collecting a set of good examples of SCM’s in European prisons as well as other educational bodies dealing with young ex-offender education to make a base for creating a science based transnational SCM.
  • Developing an applicable science-based transnational methodological framework (together with its tools like spiritual well-being scale for young ex/offenders) on SCM’s in prison and in probation institution context to promote social inclusion and to aim at improving the spiritual counseling services for the young prisoners.
  • Preparing an open-access and accessible online science-based spiritual counselling methodology tool for young ex/prisoners to share and promote the results of the project .


Turkey,Romania,Spain and Italy

Acrónimo: ESCAPE

Start Date: 01/09/2022

End Date: 31/08/2024


DigitUp project Kicks Off

The DigitUp project held its first transnational meeting on December 2 with the collaborating countries: Greece, Spain, Cyprus, Norway, Italy and Bulgaria.

DigitUp wants to achieve the transformation of small and medium-sized enterprises with the development of digital readiness. It wants to do this with measures such as:

– The support and spirit of creating a business environment that sustains digital capabilities.

– Ensuring access to and use of innovative learning practices in team-based projects.

– Increasing the public debate about the digital skills and knowledge of small and medium-sized enterprises and microenterprises

– The contribution to the reinforcement of the capacities of EU countries and stakeholders with the implementation of new digital training methodologies.

With this type of measures it is intended to cover three fields of relevance; digital competences and skills, digital practices, technologies and content and the development of multimedia education courses.

For the creation of the training and education course for teachers for their subsequent work to train the heads and directors of the mentioned companies, it is necessary to identify the needs of the sector, such as:

– The types of competencies demanded in this type of entities.

– The technological advances with which managers should familiarize themselves.

– The evaluation criteria to measure digital skills.

In the process of developing this project, synergies between the partners of the plan in the fields of education and youth will be improved by valorizing good practices (through templates) and local, regional or European strategies to increase the visibility of the websites of the selected companies and, therefore, their results.

In addition, the countries involved will be able to share their knowledge and experience with the different groups and connect with other relevant fields to develop innovative tools and methods to promote the results of the participating companies.

It’s time to get down to work and bet on DigitUp!


Project ARCH



The ARCH project aims at collaboration between organizations and institutions to enhance the digital and cultural competencies of students by leveraging the cultural heritage of each country. The ARCH project aims to give students of all ages and levels the opportunity to combine the real world with three-dimensional virtual objects, interact with them and collaboratively exploit their empirical-experiential knowledge through the possibilities offered by multimodal approaches.

The specific objectives of the ARCH project are:

To provide a useful online platform and material, free and accessible to the target group.

– To develop a digital educational game based on more interactive learning.

To help students learn about the cultural heritage of their city using modern digital tools.

– To give the target groups the opportunity to use and familiarize themselves with digital tools and ICT to acquire new technological and digital skills.

Enhance the traditional learning process by introducing ICT and game-based learning.

To develop a sense of “belonging” to the wider community, reducing social inequalities, promoting cultural/social participation and inclusion.

The international partnership of the project is composed of: Spain, Cyprus, Greece and Italy.

Acrónimo: ARCH

Start Date: 01/11/2021

End Date: 01/11/2024


Project RECREW



Project Recrew is a European funded Erasmus project. Its main goal is to emerge into the surface small to medium companies throughout the European region that were mostly affected by the covid spree and faced great challenges in finding and keeping talented new personnel for the company. In comparison to the bigger companies that don’t lack the means and knowledge to achieve such factor.

The project is aiming to deliver all-round support to EU smaller businesses through information, preparation, and awareness. The project will deepen on the route of the problem, by investigating the current state of the EU small businesses and the ones in need of assistance and thus will deliver a curriculum that will cover the main factors that businesses need to attend matter to.  Such skills with be realized through innovative tools, that will be later used to effectively hire and recruit. In other words, ready-to-labor-market.

The specific objectives of the RECREW project are:

  • Ensure the full understanding of the EU small businesses’ capacity to deal with recruiting and hiring in all its phases.
  • Allow EU at least 60 EU SMEs to express their full potential, grow in sustainable way and address the new challenges of the labor market.
  • Support the VET providers and business support organizations in extending their service portfolio by integrating innovative tools, consultancy and training for the small businesses, the key players on the EU single market.

The project’s international partnership is composed of: Greece, Italy, Spain, Norway, Slovenia

Acrónimo: RECREW

Start Date: 01/09/22

End Date: 31/08/2024


Project CCDE



The core of the EU Green Deal is to turn climate and environmental challenges into opportunities across all policy areas and make the transition just and inclusive for all. It is important to notice that the shift to a circular economy is a condition for achieving the Paris Agreement targets regarding climate change.
The project aims to design and develop learning materials regarding CE that will be used to help pupils develop key
competencies such as critical thinking, creativity, and problem-solving.

More precisely, the following project objectives will be reached through the activities implementation:

Increase the interest of high school students to study the topic of circular chemistry through the use of digital
tools, innovative games and at the same time to motivate them to prepare experiments at home.
Promote circular economy principles and ESD core competencies within chemistry education through the
developing digital learning environment.
Support the initial and continuous professional development of teachers’ profiles in accordance with the
European lifelong learning approach through the application of practical and innovative tools in order to promote circular
chemistry in secondary schools.

The international partnership of the project is composed of: Spain,Italy and The Republic of
North Macedonia

Acrónimo: CCDE

Start Date:01/11/2022

End Date : 31/10/2024

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Project DigitUp



DigitUp is a European project that build set of digital tools and trainings for the managers and educators of SMEs and self-enterprises since they do not possess sufficient digital capabilities and resources for digital transformation. Investing in training for digital implementations will enable these enterprises to overcome digital skill gaps and benefit from opportunities that digitalization offers.

The objectives of the DigitUp project are:

  1. To identify the types of digital skills that are highly demanded by SMEs and self-enterprises and to provide familiarization and cross-sectional inputs towards the future digital skills and breakthroughs in emerging technologies to the managers and entrepreneurs
  2. To provide free access to high quality and up-to-date information and training over digital skills, and to support VET educators with proper resources and innovative materials for trainings relevant to SMEs digitalization process
  3. To highlight importance of the digitalization for internal and external business processes, encourage SMEs and self-enterprises to expand digital skills policy to work on challenges involved in digital transformation and enhance public debate about relevant topics
  4. To perform an extended dissemination and evaluation of the project outcomes, carry out pilot sessions with representative user groups such as VET educators, managers etc. to understand current needs better and ensure the access to innovative practices by the users.

The international partnership of the project is composed of: Czech Republic, Greece, Spain, Cyprus, Norway, Italy and Bulgaria.

Acronym: DigitUp

Start date: 01.10.2022
End date: 30.09.2024


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GAMEDUCATE is an Erasmus project that aims to support education professionals in order them to develop key competences in teaching by providing innovative teaching tools, methodologies, digital technologies, and pedagogies such as gamification. Providing a curriculum framework, digital toolkit, as well as training in different learning environments and assisting with teachers’ creativity with the adoption of new ways of teaching and assessment, will address digital transformation in education.

The specific objectives of the GAMEDUCATE are:

  1. To gain insights on the current needs and skill gaps regarding innovative teaching methods and digital technology in education and develop a more local and personalized approach to the curriculum to meet the needs
  2. To enhance the professional development of teachers and improve their teaching by offering relevant training for the curriculum development for different learning channels
  3. To create an integrated curriculum framework for the transferability of the results for all different levels of education, sectors, and different countries
  4. To provide a comprehensive digital toolkit which will include an online platform and digital technology tools for teachers to incorporate their teaching

The international partnership of the project is composed of: France, Cyprus, Greece, Austria, Italy, Spain, Greece, and Slovenia.


Start date: 01.11.2022
End date: 31.10.2024


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Projects Sin categoría

Project NAVI-MIGs



NAVI-MIG is born as a programme for the integration of recently arrived immigrants, a successful integration is essential for our common good, our society and our economy. Immigrants can serve as a reactivation for the rural sector or to face the current demographic challenge. They are at high risk of social exclusion, especially in terms of social services, education, access to health care or access to decent housing or employment. Once integrated, they can help improve the functioning of the labour market as well as fiscal stability.

Successful inclusion begins with enabling newly arrived migrants to access essential services and helping them to settle and orient themselves. To do this they need access to the necessary information, which must be inclusive and as accessible as possible, so accessible that they can access it on their mobile phones.

The specific objectives of the NAVI-MIGs project are:

  1. Ensuring movement within the new country autonomously through the application of NAVI-MIGs.
  2. Providing maps to people who have recently arrived (2-3 years) in order to be able to orientate themselves and move around easily through the application of NAVI-MIGs.
  3. Ensure access to basic public services such as integration programmes, language learning, educational programmes, etc.
  4. Reducing existing barriers through the services provided by the NAVI-MIGs application.
  5. Support and facilitate access to programmes at both local and European level through the implementation of NAVI-MIGs.

The international partnership of the project is composed of: Spain, Austria, Finland, Portugal, Greece, Cyprus, Estonia, Belgium.

Acronym: NAVI-MIGs

Start date: 01.11.2021
End date: 01.05.2024