November, 2022

Geinnova-Proyecto-Mindsmooth (3)
Projects

Mindsmooth

2021-1-ES01-KA220-SCH-000032789

Mindsmooth

We are pleased to announce the launch of the MindSmooth project, an innovative initiative dedicated to improving the mental wellbeing of young Europeans by providing easy-to-use mental health resources, simplifying access to support services, building a supportive online community and adding a touch of fun with gamification. The project aims to empower young people to effectively manage their mental health, fostering resilience and holistic wellbeing.
The MindSmooth project is driven by growing concerns about mental health problems among young Europeans, where stress, anxiety and depression are becoming increasingly prevalent. It is time to address these problems in a holistic way.
The main objective of the MindSmooth project is to use an interactive platform based on the ‘Minecraft’ game environment. Within the game, users can explore coping mechanisms, develop emotional resilience and learn practical strategies such as stress reduction techniques, guided meditation and evidence-based tools for better mental health management.
The objectives of the MINDSMOOTH project will result in the following achievements:

  1. Improved mental wellbeing: by integrating evidence-based stress reduction techniques, guided meditation and coping mechanisms within the game, the platform will result in a measurable improvement in users’ mental wellbeing.
  2. Increased mental health awareness: The game’s challenges, quests and narratives are designed to educate players about the importance of mental health, common mental health conditions and available support resources.
  3. Reducing stigma and encouraging open conversation: The engaging and supportive community of players breaks down the stigma of mental health, creating an environment where young players can comfortably talk about mental health and seek help.

What makes MindSmooth stand out is the innovative use of Minecraft gamification to address mental health issues among young people. It is a unique and fun way to make mental health support more engaging and accessible.
The MindSmooth project prioritises young people, ensuring accessibility and inclusion for all, regardless of gender, ethnicity, disability or socio-economic status. In addition, families, caregivers and educational institutions also benefit from the platform’s resources and expertise to understand and support affected young people.
The MindSmooth project represents a pioneering step towards holistic mental health support for young Europeans. Join us on this exciting journey to reform youth mental health. Stay tuned for the next steps of the project.

Acronym: Mindsmooth

Start date: 01-01-2024

End date: 31-12-2025

project-arch-geinnovacion
Projects

Project ARCH

KA220-SCH

Enhancing cultural and digital competences to foster countries’ cultural heritage

Objective

The ARCH project aims at collaboration between organizations and institutions to enhance the digital and cultural competencies of students by leveraging the cultural heritage of each country. The ARCH project aims to give students of all ages and levels the opportunity to combine the real world with three-dimensional virtual objects, interact with them and collaboratively exploit their empirical-experiential knowledge through the possibilities offered by multimodal approaches.

Specific objectives

To provide a useful online platform and material, free and accessible to the target group.

To develop a digital educational game based on more interactive learning.

To help students learn about the cultural heritage of their city using modern digital tools.

To give the target groups the opportunity to use and familiarize themselves with digital tools and ICT to acquire new technological and digital skills.

Enhance the traditional learning process by introducing ICT and game-based learning.

To develop a sense of “belonging” to the wider community, reducing social inequalities, promoting cultural/social participation and inclusion.

Partners:

Spain, Cyprus, Greece and Italy.

Acrónimo: ARCH

Start Date: 01/11/2021

End Date: 01/11/2024

convocatoria-utilizacion-de-energías-renovables-mobilidad-logística (7)
Projects

RECREW Project

KA220-ADU

Supporting small businesses affected by the pandemic

Objective

Project Recrew is a European funded Erasmus project. Its main goal is to emerge into the surface small to medium companies throughout the European region that were mostly affected by the covid spree and faced great challenges in finding and keeping talented new personnel for the company. In comparison to the bigger companies that don’t lack the means and knowledge to achieve such factor.

The project is aiming to deliver all-round support to EU smaller businesses through information, preparation, and awareness. The project will deepen on the route of the problem, by investigating the current state of the EU small businesses and the ones in need of assistance and thus will deliver a curriculum that will cover the main factors that businesses need to attend matter to.  Such skills with be realized through innovative tools, that will be later used to effectively hire and recruit. In other words, ready-to-labor-market.

Specific objectives:

Ensure the full understanding of the EU small businesses’ capacity to deal with recruiting and hiring in all its phases.

Allow EU at least 60 EU SMEs to express their full potential, grow in sustainable way and address the new challenges of the labor market.

Support the VET providers and business support organizations in extending their service portfolio by integrating innovative tools, consultancy and training for the small businesses, the key players on the EU single market.

Partners:

Greece, Italy, Spain, Norway and  Slovenia.

RECREW WEBSITE

Acrónimo: RECREW

Start Date: 01/09/22

End Date: 31/08/2024