2022

Geinnova-Proyecto-Mindsmooth (3)
Projects

Mindsmooth

2021-1-ES01-KA220-SCH-000032789

Mindsmooth

We are pleased to announce the launch of the MindSmooth project, an innovative initiative dedicated to improving the mental wellbeing of young Europeans by providing easy-to-use mental health resources, simplifying access to support services, building a supportive online community and adding a touch of fun with gamification. The project aims to empower young people to effectively manage their mental health, fostering resilience and holistic wellbeing.
The MindSmooth project is driven by growing concerns about mental health problems among young Europeans, where stress, anxiety and depression are becoming increasingly prevalent. It is time to address these problems in a holistic way.
The main objective of the MindSmooth project is to use an interactive platform based on the ‘Minecraft’ game environment. Within the game, users can explore coping mechanisms, develop emotional resilience and learn practical strategies such as stress reduction techniques, guided meditation and evidence-based tools for better mental health management.
The objectives of the MINDSMOOTH project will result in the following achievements:

  1. Improved mental wellbeing: by integrating evidence-based stress reduction techniques, guided meditation and coping mechanisms within the game, the platform will result in a measurable improvement in users’ mental wellbeing.
  2. Increased mental health awareness: The game’s challenges, quests and narratives are designed to educate players about the importance of mental health, common mental health conditions and available support resources.
  3. Reducing stigma and encouraging open conversation: The engaging and supportive community of players breaks down the stigma of mental health, creating an environment where young players can comfortably talk about mental health and seek help.

What makes MindSmooth stand out is the innovative use of Minecraft gamification to address mental health issues among young people. It is a unique and fun way to make mental health support more engaging and accessible.
The MindSmooth project prioritises young people, ensuring accessibility and inclusion for all, regardless of gender, ethnicity, disability or socio-economic status. In addition, families, caregivers and educational institutions also benefit from the platform’s resources and expertise to understand and support affected young people.
The MindSmooth project represents a pioneering step towards holistic mental health support for young Europeans. Join us on this exciting journey to reform youth mental health. Stay tuned for the next steps of the project.

Acronym: Mindsmooth

Start date: 01-01-2024

End date: 31-12-2025

News

DigitUp project Kicks Off

The DigitUp project held its first transnational meeting on December 2 with the collaborating countries: Greece, Spain, Cyprus, Norway, Italy and Bulgaria.

DigitUp wants to achieve the transformation of small and medium-sized enterprises with the development of digital readiness. It wants to do this with measures such as:

– The support and spirit of creating a business environment that sustains digital capabilities.

– Ensuring access to and use of innovative learning practices in team-based projects.

– Increasing the public debate about the digital skills and knowledge of small and medium-sized enterprises and microenterprises

– The contribution to the reinforcement of the capacities of EU countries and stakeholders with the implementation of new digital training methodologies.

With this type of measures it is intended to cover three fields of relevance; digital competences and skills, digital practices, technologies and content and the development of multimedia education courses.

For the creation of the training and education course for teachers for their subsequent work to train the heads and directors of the mentioned companies, it is necessary to identify the needs of the sector, such as:

– The types of competencies demanded in this type of entities.

– The technological advances with which managers should familiarize themselves.

– The evaluation criteria to measure digital skills.

In the process of developing this project, synergies between the partners of the plan in the fields of education and youth will be improved by valorizing good practices (through templates) and local, regional or European strategies to increase the visibility of the websites of the selected companies and, therefore, their results.

In addition, the countries involved will be able to share their knowledge and experience with the different groups and connect with other relevant fields to develop innovative tools and methods to promote the results of the participating companies.

It’s time to get down to work and bet on DigitUp!

project-arch-geinnovacion
Projects

Project ARCH

KA220-SCH

Enhancing cultural and digital competences to foster countries’ cultural heritage

Objective

The ARCH project aims at collaboration between organizations and institutions to enhance the digital and cultural competencies of students by leveraging the cultural heritage of each country. The ARCH project aims to give students of all ages and levels the opportunity to combine the real world with three-dimensional virtual objects, interact with them and collaboratively exploit their empirical-experiential knowledge through the possibilities offered by multimodal approaches.

Specific objectives

To provide a useful online platform and material, free and accessible to the target group.

To develop a digital educational game based on more interactive learning.

To help students learn about the cultural heritage of their city using modern digital tools.

To give the target groups the opportunity to use and familiarize themselves with digital tools and ICT to acquire new technological and digital skills.

Enhance the traditional learning process by introducing ICT and game-based learning.

To develop a sense of “belonging” to the wider community, reducing social inequalities, promoting cultural/social participation and inclusion.

Partners:

Spain, Cyprus, Greece and Italy.

Acrónimo: ARCH

Start Date: 01/11/2021

End Date: 01/11/2024

convocatoria-utilizacion-de-energías-renovables-mobilidad-logística (7)
Projects

RECREW Project

KA220-ADU

Supporting small businesses affected by the pandemic

Objective

Project Recrew is a European funded Erasmus project. Its main goal is to emerge into the surface small to medium companies throughout the European region that were mostly affected by the covid spree and faced great challenges in finding and keeping talented new personnel for the company. In comparison to the bigger companies that don’t lack the means and knowledge to achieve such factor.

The project is aiming to deliver all-round support to EU smaller businesses through information, preparation, and awareness. The project will deepen on the route of the problem, by investigating the current state of the EU small businesses and the ones in need of assistance and thus will deliver a curriculum that will cover the main factors that businesses need to attend matter to.  Such skills with be realized through innovative tools, that will be later used to effectively hire and recruit. In other words, ready-to-labor-market.

Specific objectives:

Ensure the full understanding of the EU small businesses’ capacity to deal with recruiting and hiring in all its phases.

Allow EU at least 60 EU SMEs to express their full potential, grow in sustainable way and address the new challenges of the labor market.

Support the VET providers and business support organizations in extending their service portfolio by integrating innovative tools, consultancy and training for the small businesses, the key players on the EU single market.

Partners:

Greece, Italy, Spain, Norway and  Slovenia.

RECREW WEBSITE

Acrónimo: RECREW

Start Date: 01/09/22

End Date: 31/08/2024

 

 

Diseño sin título (12)
Projects

Project DESC

KA220-ADU

 

ADULT EDUCATION COOPERATION ASSOCIATION

Developing Empowered Sustainable Communities: Green LifeStyle, Cultural Heritage & Economy (DESC) is an Erasmus project that aims to promote the right of adults to access services necessary to avoid social exclusion. The project will focus on the learning needs of adults in order to accumulate useful experience, with the help of education experts who will guide them towards the use of digital learning tools.

Furthermore, it is intertwined with the “UN 2030 Global Goals for Sustainable Development” project, which is a priority in the European Union’s strategic agenda 2019-2024, to create a green, environmentally friendly and socially just Europe.

All this will serve to connect with Europe’s cultural heritage, climate change and its impact on the economy.

The specific objectives of the DESC project are:

  1. To ensure access to quality opportunities through the use of learning-friendly tools and materials in learning-friendly environments.
  2. To give access to tools that enable sustainable living, approach to cultural heritage and economy.
  3. Empowering adults to develop sustainable communities that possess the knowledge, skills, values and attitudes necessary to live, develop and assist in the development of a sustainable and resource-efficient society.

The project’s international partnership is composed of: Lithuania, Italy, Spain, Ireland, Greece and Turkey.

Acronym: DESC

Start day: 01.11.2021

End day: 01.11.2023

 

 

 

digitup website
Projects

DigitUp

KA220-VET

DIGITAL UPGRADE SKILLING OF SMES AND SELF-ENTERPRISES

DigitUp is a European project that build set of digital tools and trainings for the managers and educators of SMEs and self-enterprises since they do not possess sufficient digital capabilities and resources for digital transformation. Investing in training for digital implementations will enable these enterprises to overcome digital skill gaps and benefit from opportunities that digitalization offers.

The objectives of the DigitUp project are:

  1. To identify the types of digital skills that are highly demanded by SMEs and self-enterprises and to provide familiarization and cross-sectional inputs towards the future digital skills and breakthroughs in emerging technologies to the managers and entrepreneurs
  2. To provide free access to high quality and up-to-date information and training over digital skills, and to support VET educators with proper resources and innovative materials for trainings relevant to SMEs digitalization process
  3. To highlight importance of the digitalization for internal and external business processes, encourage SMEs and self-enterprises to expand digital skills policy to work on challenges involved in digital transformation and enhance public debate about relevant topics
  4. To perform an extended dissemination and evaluation of the project outcomes, carry out pilot sessions with representative user groups such as VET educators, managers etc. to understand current needs better and ensure the access to innovative practices by the users.

The international partnership of the project is composed of: Czech Republic, Greece, Spain, Cyprus, Norway, Italy and Bulgaria.

Acronym: DigitUp

Start date: 01.10.2022
End date: 30.09.2024

Diseño sin título (1)
Projects

Project GAMEDUCATE

KA220-SCH

GAMIFICATION IN SCHOOL EDUCATION

GAMEDUCATE is an Erasmus project that aims to support education professionals in order them to develop key competences in teaching by providing innovative teaching tools, methodologies, digital technologies, and pedagogies such as gamification. Providing a curriculum framework, digital toolkit, as well as training in different learning environments and assisting with teachers’ creativity with the adoption of new ways of teaching and assessment, will address digital transformation in education.

The specific objectives of the GAMEDUCATE are:

  1. To gain insights on the current needs and skill gaps regarding innovative teaching methods and digital technology in education and develop a more local and personalized approach to the curriculum to meet the needs
  2. To enhance the professional development of teachers and improve their teaching by offering relevant training for the curriculum development for different learning channels
  3. To create an integrated curriculum framework for the transferability of the results for all different levels of education, sectors, and different countries
  4. To provide a comprehensive digital toolkit which will include an online platform and digital technology tools for teachers to incorporate their teaching

The international partnership of the project is composed of: France, Cyprus, Greece, Austria, Italy, Spain, Greece, and Slovenia.

Acronym: GAMEDUCATE

Start date: 01.11.2022
End date: 31.10.2024

 

stay-ok-project-geinnova
Projects

STAY OK project

KA220-ADU

Rethinking wellbeing at workplaces in EU SMEs

In today’s global work landscape, workplace well-being has evolved from a corporate priority to a social imperative. The pandemic has underscored the importance of this issue, exposing the vulnerabilities of our work routines and highlighting the need for targeted interventions. In this context, the STAY OK project emerges as an innovative response, focusing its efforts on small enterprises operating in the professional and consultancy services sector.

The STAY OK project aims to address this challenge by providing small enterprises in the professional and consultancy services sector with the necessary tools to promote employee well-being and enhance their attractiveness in the labor market. The objective is twofold: on one hand, to increase employee well-being and satisfaction, and on the other, to help curb the phenomenon of the “great resignation,” the increasingly prevalent trend of workers changing jobs or permanently exiting the labor market.

  1. Training and Consultancy: STAY OK will offer personalized training and consultancy sessions to small enterprises in the professional and consultancy services sector, aiming to raise awareness among executives about the importance of workplace well-being and provide them with the tools to implement employee-oriented policies.
  2. Promotion of Flexibility: STAY OK will promote workplace flexibility, encouraging small enterprises to adopt flexible work policies that allow employees to better balance professional and personal life.
  3. Mental Health Support: STAY OK will provide small enterprises with resources and support to address mental health challenges in the workplace, including psychological support programs and initiatives to reduce the stigma associated with mental disorders.
  4. Research and Monitoring: STAY OK will conduct periodic research and monitoring to assess the effectiveness of its initiatives and identify areas for improvement.

The STAY OK project represents a significant step forward in promoting workplace well-being in small enterprises in the professional and consultancy services sector. Through its targeted action and innovative initiatives, STAY OK aims to improve the quality of work life for employees and contribute to creating a healthier and more productive work environment for all involved parties.

The international partnership of the project is composed of: Italy, Malta, Germany, Spain, Austria and Denmark.

Acronym: STAYOK

Start date: 01/10/2023
End date: 30/09/2025

Diseño sin título (5)
Projects

Project GREAT

KA220-ADU

EMPOWERED COMMUNITY DEVELOPMENT: ECOLOGICAL LIVING, CULTURAL HERITAGE AND ECONOMY

GREAT is a European project based on the family relationship with grandparents. Grandparents play a fundamental role in family relationships, they are often the ones in charge of looking after their grandchildren when parents cannot take care of them, this is a beneficial relationship for both parties, as grandparents enjoy company, which helps to avoid loneliness, lack of attention or affection.

The pandemic has caused a social distancing that has led to the break-up of this type of relationship. To avoid this, the use of technology has been used, which has made it possible to avoid this distancing.

This project seeks to facilitate the process of ageing in adulthood and help in the development of educational skills in adults as well as encouraging them to develop ways to stimulate their creativity, their lateral thinking and support them in their relationship with their grandchildren. The ultimate goal is to maintain creativity even in times of social distancing or health crisis.

Activities such as reading, writing, painting, watching films among other things can be used to support relationships even remotely, all with the aim of supporting their relationship even remotely, ensuring that they participate in their grandchildren’s education and maintain active ageing

The specific objectives of the GREAT project are:

  1. Educate grandparents to be able to take an active part in their education.
  2. To be able to be part of the family role in small communities, even if there is no family relationship.
  3. To certify the capacity of grandparents to support single parents, families with low economic resources…
  4. Strengthen the educational skills of adults over 65 or grandparents of any age.
  5. Stimulate adult-child relationships.
  6. Promote active ageing.

The international partnership of the project is composed of: Italy, Spain, Greece, Romania.

Acronym: GREAT

Start date: 01.11.2021
End date: 01.12.2023

 

SMART+CULTURE
Projects

SMART+CULTURE Project

KA210-YOU

PROMOTING SMART AND SUSTAINABLE AGRICULTURE AND ENTREPRENEURSHIP AMONG YOUNG PEOPLE

SMART+CULTURE is an Erasmus project aiming at the development of entrepreneurial skills in young people (aged 18-30) and the improvement of their knowledge about business opportunities in the agricultural sector. As set out by the Sustainable Development Objectives of 2030 EU Agenda, promoting a more sustainable agriculture is a crucial element to foster sustainable food production systems and implement resilient agricultural practices that increase productivity and output, help protect ecosystems, enhance adaptive capacity to climate change.
This means also the increase of investment, including through improved international cooperation, in rural infrastructure, agricultural research and training, technological development. In this context, the role of the new generations is fundamental, as in the coming years they will be responsible for governing development processes and making more conscious choices.

The specific objectives of the SMART+CULTURE project are:
1. Promote agriculture and innovative solutions and opportunities which are strategic for the sustainable growth of our planet, with special attention to rural development and sustainable agriculture;
2. Foster young people’s sense of initiative and youth entrepreneurship by making the agricultural sector a real and attractive job opportunity, promoting the acquisition of relevant entrepreneurial skills and competences;
3. Promote better knowledge about the situation of young people and youth policies and fundings in Europe to start new businesses, with a focus on CAP(Common Agricultural Policy) Fundings.
4. Search for information and data about the current status of young people employment with a focus on the agricultural sector in Europe, and how climate change has affected this industry,
5. Elaboration of the data collected in order to give best practise examples to encourage entrepreneurial initiatives, especially for the ones who aspire to start new and innovative agricultural business in the rural areas ;
6. Equip young Europeans with knowledge about smart agriculture and fundings opportunity in order to
establish and reinforce cooperation between young people and organisation at local and European level.

The international partnership of the project is composed of: Spain, Romania and Cyprus.

Acronym: SMART+CULTURE

Start Date: 01.03.2022
End Date: 01.03.2023