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Descriptive Mapping of AE in Environmental Awareness and Sustainable Development

We introduce the Descriptive Mapping of Adult Education in Environmental Awareness and Sustainable Development.

This report was developed within the project WE: Real-World Education to foster environmental awareness.

You can read it by downloading it here
EN_WEMappingReport.pdf (77 downloads)

Articulo ARCH
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Project ARCH: unifying Past, Present and Future

We are thrilled to introduce our innovative project “ARCH: Bringing Cultural Heritage to the digital Era; Unifying Past, Present and Future”, which aims to engage and educate Primary Education students aged 9 to 12 through an exciting combination of a mobile application and a cultural heritage game.

At our first transnational meeting in Patras (Greece), our consortium made significant progress in developing the project’s first and second outcomes: an interactive application and an engaging game centred on cultural heritage. These educational tools are being carefully designed to ignite children’s curiosity, foster appreciation for cultural heritage, and provide a fun learning experience.

Our cutting-edge application serves as a gateway to an immersive world of cultural heritage. Through captivating visuals, informative content, and interactive activities, children will embark on a journey of discovery. They will have the opportunity to explore various cultural sites and engage with the rich tapestry of human heritage. Our application is not just educational; it also ensures an entertaining experience that keeps children captivated and eager to learn more.

In addition to the application, we are working on our cultural heritage game. This dynamic and interactive game invites children to answer questions related to cultural heritage in a fun way. By navigating different locations and historical periods and deepen their understanding of the fascinating world of cultural heritage. Our game tries to merge entertainment with education, making learning an enjoyable and rewarding experience.

In this project our mission is to inspire children to explore and appreciate cultural heritage, and we firmly believe that ARCH will achieve this goal. By combining the power of technology, interactive experiences, and educational content, we aim to ignite a lifelong passion for cultural heritage in young minds. 

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Projects

BE VOLUNTEER FOR HOPE

KA220-YOU

Educating the adults of the future

The project arises from the need, in many places, for a motivating school environment. In addition to this, if the vast majority of students come from disadvantaged groups, the result is that they lose interest in continuing their schooling and do not achieve higher level education. Besides the fact that they often do not have the means or the opportunities to do so.

The main motivation is to prepare the participants for adulthood, to make them think about the world and the conditions in which they will live and to help with the problems of Europe and the whole world and to try to achieve a more sustainable future for all.

To do so, the project enables all participants to explore, understand, describe and compare lifestyles across Europe, raise awareness, common concerns…, and thus help where it is most needed.

Objectives:

The overall objective of the project is to mitigate academic underachievement and student dropout among disadvantaged people. Collaterally aiming to:

Educating in the spirit of respect, human rights, fundamental freedoms, dignity, tolerance and free exchange of ideas.

Cultivate sensitivity to human issues, civic moral values, nature and the environment.

To broaden knowledge of European countries, their development, problems, culture and history.

The project involves two groups of participants: students and teachers. The main aim is to provide students with the necessary skills to be better adults in tomorrow’s society with the help of teachers. The project foresees the implementation of 5 presential activities in which they will take part and in which soft skills training will be carried out.

Implementation

The objectives of Be Volunteer For Hope will be achieved through:

Innovative extracurricular activities involving students, their families, authorities, the community….;

Collaborations between national and international schools;

Participating in international trips;

Attending workshops;

Develop critical thinking skills;

Collaborating in multicultural teams;

Use of new technologies;

Feedback of knowledge by learning from each other: student-teacher-experts.

Partners:

Turkey, Romania, Spain, Portugal, Latvia and Italy.

Start date: 01-01-2022

End date: 01-01-2024

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Projects

COHESION POLICY STANDS BY YOU!

Cohesion Policy is one of the most impactful EU common policies, being the main investment policy of the European Union.

In other words, hundreds of thousands of SMEs have been supported by the Cohesion Policy, hundreds of thousands of jobs were also created thanks to the EU’s Regional Policy, millions of citizens across the EU have gained access to improved drinking water, have benefited from improved health services and received employment support and social inclusion.

The project seeks to inform about the Cohesion Policy, the results of its investments as well as its impact on people’s lives mostly in the participating countries but also across the EU.

Objective

To make Cohesion Policy known to the public.

Specific objectives

Inform people about the fact that the Cohesion Policy is an investment tool from which are benefitting all EU countries and regions alike.

Disseminate detailed information about specific projects funded through Cohesion Policy and covering all Regional Policy’s priorities as well as to make ordinary people share the impact that the aforementioned projects had on their lives.

Engage with people and stakeholders in order to inspire a discussion on Cohesion Policy, its results, its support in Member States to meet EU’s political priorities as well as its future.

Make the local people participate in a project related to one of the most important EU common policies, and as a result, to make them participate in the EU affairs.

Partners:

Cyprus, Spain and Greece.

Cohesion Island

Our free of charge online game is available for all EU citizens to play!
Play now to familiarise yourself with how Cohesion Policy works to support all member states and achieve common growth in all Member States!
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News

We are CEOE

We have joined the Confederación de Empresarios de Aragón (CEOE Aragón), which is the organisation that represents the entire business community of the Autonomous Community of Aragon thanks to the high level of representation achieved since its foundation in 1982.

It encompasses more than 30,000 companies through its member associations: the provincial business organisations of Huesca, Teruel and Zaragoza, and sectorial and intersectorial associations of the Community.

The objective of CEOE Aragón is to coordinate, represent, promote and defend the general and common interests of the business community of Aragon under the principles of free initiative and market economy. To this aim:

CEOE Aragón works for the socio-economic development of the Autonomous Community, the growth of business activity, the improvement of performance and productivity of companies and the training of employers and workers, among other aspects.

The association is the voice of companies in social dialogue and in a wide range of bodies whose decisions affect their activity, especially at the regional level, and provides them with a channel at the national and international level through its membership of CEOE and CEPYME.

We would like to thank the CEOE for allowing us to be associated and thus be able to continue contributing to the business fabric of our region, and internationally. Especially in areas related to training, innovation and internationalisation.

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Noticias

Estudiar química circular con el proyecto CCDE

¡Estudiar química circular de manera divertida es posible!

Por ello, nos encontramos inmersos en el proyecto CCDE con el que desarrollamos juegos interactivos a través de herramientas digitales.
El pasado 6 de Junio se reunió el equipo formado por socios de Macedonia, Italia y España, del cual nuestra organización es representante.

Además de los juegos interactivos e innovadores para divertir a los jóvenes, también hablamos acerca de la seguridad en el laboratorio.
¡Estamos deseando compartir con vosotros más resultados!

¡ Sigue nuestros avances en Facebook, Linkedin e Instagram !

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New Online Game “Cohesion Island” Launched to Educate Youth and Public About the EU Cohesion Policy

As part of the “Cohesion Policy Stands by you!” information campaign, Aspon Consulting (CY), Alpha Cyprus (CY), Innovation Hive (GR), and GEInnova (ES) have launched a new scenario-based gamified learning experience called “Cohesion Island“. The game aims to educate youth and the public about the Cohesion Policy of the European Union and its role in improving the lives of all EU citizens.

In “Cohesion Island” players take on the role of governor  of Cohesion Island, one of the largest islands of Artea, an imaginary country in the European continent and a member of the EU. They face various challenges which require them to take decisions that will effectively solve the various problems and thus improve the level of well-being of their constituents. Players have access to the city budget for investments, and certain investments may be eligible for co-funding from Cohesion Policy funds. The game also includes a city library, which provides players with useful readings and real examples related to the Cohesion Policy to help them make informed decisions during the game, which are in line with Cohesion Policy’s objectives.

“We believe that ‘Cohesion Island’ is a unique and fun way to educate youth and the public about the Cohesion Policy,” said a spokesperson for the project. “By putting players in the role of a mayor/governor, we hope to provide an interactive learning experience that will familiarize players with the different Cohesion Policy funds and how they are utilized to achieve the policy objectives across the EU. We also want to show how Cohesion Policy funds have a real impact on people’s daily lives.

The objectives of the game are to provide an overview of EU Cohesion Policy, make participants aware of the different Cohesion Policy funds and how they are utilized to achieve the policy objectives across the EU, make participants acquire a deeper understanding of how Cohesion Policy funds have an impact on their daily life, and familiarize players with examples of real projects implemented through Cohesion Policy funds.

“Cohesion Island” is available to play now through this link: https://cohesionisland.eu/ 

For more information about the game and the “Cohesion Policy Stands by you!” project, please visit the project’s social media accounts on Facebook and Instagram and subscribe to our YouTube Channel

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IMPLEMENTATION OF SCALE ACTIVITIES (ACLs)

 

GEINNOVA organised through the SCALE funded Erasmus+ project a piloting activity at the ‘Colegio San Vicente de Paúl’ on 15/03/2023. The activity plan was developed and implemented by Geinnova’s staff, consisting of Micol Petrone, Michela Orrù and Alessandro Marconi. The target group was a class of 20 students aged around 12, supported by their English teacher Carmen Pinilla.

The program of activities was developed by combining the principles of ACLs and the theme of climate change. Applied Creativity Labs (ACLs) equip children and young people with the creative behaviors and thinking skills needed in order to develop innovative solutions to real world challenges. Young people are presented with an overview of a real world ‘challenge’ (ie. Climate change) and then receive bespoke creativity training, which builds their creative capacity to generate solutions.

Creative skills are essential for life, learning and future work: they are highly valued by employers and international organizations such as the World Economic Forum, as they develop positive attitudes, flexibility and openness to new challenges. Additional employability skills are developed such as teamwork, communication, leadership, critical thinking and problem solving. These skills enable young people to be successful in their learning and future careers.

During the ACL implementation in SPAIN, Geinnova’s team worked with young students aged 12 starting with an icebreaker activity called “bish, bosh, what are you doing?”

Then, GEINNOVA staff showed a presentation on climate change, its effects and consequences; supplemented by an overview of ACLs methodologies. The games supplied as ACLs activity combined to the climate change topic were:

– Quiz about climate change

– If climate change was an animal

– If climate change’s solution was an animal

– I don’t like your idea

– Recycling

The recycling activity consisted of using empty plastic bottles in order to create plant pots. To stimulate students’ creativity, they were also provided with materials to decorate the pots. The plants chosen to be grown were lentils, grown in cotton balls. The choice is justified by the fact that these seedlings will need daily care, so as to empower the students.

The main objective of ACLs is the creative problem-solving process, following some steps: 

– Clarify the task

– Think divergently

– Choose an idea

– Think convergently

– Do it in practice

– Refine and improve

– Present

– Review the process

Students embraced the project and activities with enthusiasm, actively participating and practicing the methodologies administered. The result was a good 3-hour lesson on climate change, which allowed the class to think actively and critically about the topic.

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Projects

WE Project

2022-1-LV01-KA220-ADU-000087786

Real-World Education to foster environmental awareness

Objectives:

Produce a series of tools to support the introduction of the skills of ESD and Environmental Awareness in Adult Education, contributing to the creation of a learning path for both:

The adult educators;

Adults NEETs and especially those coming from socially or economically vulnerable communities.

The specific objectives:

Increase the knowledge of AE trainers and low skilled Adults in regards to available learning opportunities and good practices in the field of Environmental Awareness and SDGs, and ESD

Provide an up to date analysis of the development of Environmental Adult Education in the partner countries, and a needs analysis of the adult educators and low-skilled adults in the field of sustainable development. This analysis could be also used as a useful tool for policy adoptions, especially on the local–regional level with a bottom-up approach.

Implementation:

The WE project to produce its envisaged results will implement the following categories of activities:

Project Management and Implementation Activities,

7 Multiplier events in each partner country,

3 Transnational project meetings,

Work packages production activities.

Partners:

Latvia, Greece, Cyprus, Italy, Denmark and Spain.

Acronym: WE

Start Date: 31-12-2022

End Date: 30-12-2024

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Teachers sign up Game Educate project to improve their education job

Focused on the education sector, Gameducatewas born with the intention of supporting teachers in schools and institutes to develop social and pedagogical skills that help them to perform a better educational work. It also offers multimedia programs to train teachers in the digital world and provide them with tools to further assist them in their work in schools. The Kick-off meeting that marks the start of the “Gameducate” project took place on 1st December.

The following objectives were presented:

• To understand the current needs of the most innovative teaching methods and the role of technology in the partner countries.

• To improve the professional development of all teachers by providing them with new techniques in methodological and pedagogical development.

• Create a curriculum network based on a local curriculum.

• Provide a program of tools that will include digital aids and other multimedia help files.

The project implementation process will be carried out through three main activities:

  1.  A curriculum on gamification and innovative pedagogical approaches, as well as digital technology tools in education.
  2. The online development and implementation of the multimedia tools program, which aims to educate about the digital world.
  3. Training workshops (online or face-to-face), with teachers or directors of educational institutions and other related teachers.

This proposal is intended to improve the training of teachers, not only at school level, but, thanks to the ease of adaptation of its activities, can be implemented even to professionals related to Erasmus+ programs.

The partnership includes organizations from France, Spain, Greece, Italy, Austria, Slovenia and Cyprus.
                                         

                                             So, let’s get to it!