KOM game-educate
News news-en

Teachers sign up Game Educate project to improve their education job

Focused on the education sector, Gameducatewas born with the intention of supporting teachers in schools and institutes to develop social and pedagogical skills that help them to perform a better educational work. It also offers multimedia programs to train teachers in the digital world and provide them with tools to further assist them in their work in schools. The Kick-off meeting that marks the start of the “Gameducate” project took place on 1st December.

The following objectives were presented:

• To understand the current needs of the most innovative teaching methods and the role of technology in the partner countries.

• To improve the professional development of all teachers by providing them with new techniques in methodological and pedagogical development.

• Create a curriculum network based on a local curriculum.

• Provide a program of tools that will include digital aids and other multimedia help files.

The project implementation process will be carried out through three main activities:

  1.  A curriculum on gamification and innovative pedagogical approaches, as well as digital technology tools in education.
  2. The online development and implementation of the multimedia tools program, which aims to educate about the digital world.
  3. Training workshops (online or face-to-face), with teachers or directors of educational institutions and other related teachers.

This proposal is intended to improve the training of teachers, not only at school level, but, thanks to the ease of adaptation of its activities, can be implemented even to professionals related to Erasmus+ programs.

The partnership includes organizations from France, Spain, Greece, Italy, Austria, Slovenia and Cyprus.
                                         

                                             So, let’s get to it!

DIGITUP project
News news-en

Digit Up project kicks off

The DigitUp project had its first transnational meeting on 2nd December with partners from Greece, Spain, Cyprus, Norway, Italy and Bulgaria.

DigitUp wants to achieve the transformation of small and medium-sized enterprises with the development of digital readiness. It wants to do this with measures such as:

  1. Supporting and encouraging the creation of a business environment that supports digital capabilities.
  2. Ensuring access to and use of innovative learning practices in team projects.
  3. Increasing public debate about the digital skills and knowledge of small and medium-sized enterprises and micro-enterprises
  4. Contributing to the capacity building of EU countries and stakeholders with the implementation of new digital training methodologies.

With this type of measures it is intended to cover three fields of relevance; digital competences and skills, digital practices, technologies and content and the development of multimedia education courses.

For the creation of the teacher training and education course for the further work of training the heads and managers of the mentioned companies, it is necessary to identify the needs of the sector, such as:

– The types of competencies required in this type of organisation

– The technological developments with which managers should familiarise themselves.

– The evaluation criteria for measuring digital skills.

In the process of developing this project, synergies between the partners of the scheme in the fields of education and youth will be improved by valorising good practices (through templates) and local, regional or European strategies to increase the visibility of the selected companies’ websites and, therefore, their results.

In addition, the countries involved will be able to share their knowledge and experience with the different groups and connect with other relevant fields in order to develop innovative tools and methods to promote the results of the participating companies.

It’s time to get down to work and bet on DigitUp!

DIGITUP project
Sin categoría

Digit Up project kicks off

The DigitUp project had its first transnational meeting on 2nd December with partners from Greece, Spain, Cyprus, Norway, Italy and Bulgaria.

DigitUp wants to achieve the transformation of small and medium-sized enterprises with the development of digital readiness. It wants to do this with measures such as:

  1. Supporting and encouraging the creation of a business environment that supports digital capabilities.
  2. Ensuring access to and use of innovative learning practices in team projects.
  3. Increasing public debate about the digital skills and knowledge of small and medium-sized enterprises and micro-enterprises
  4. Contributing to the capacity building of EU countries and stakeholders with the implementation of new digital training methodologies.

With this type of measures it is intended to cover three fields of relevance; digital competences and skills, digital practices, technologies and content and the development of multimedia education courses.

For the creation of the teacher training and education course for the further work of training the heads and managers of the mentioned companies, it is necessary to identify the needs of the sector, such as:

– The types of competencies required in this type of organisation

– The technological developments with which managers should familiarise themselves.

– The evaluation criteria for measuring digital skills.

In the process of developing this project, synergies between the partners of the scheme in the fields of education and youth will be improved by valorising good practices (through templates) and local, regional or European strategies to increase the visibility of the selected companies’ websites and, therefore, their results.

In addition, the countries involved will be able to share their knowledge and experience with the different groups and connect with other relevant fields in order to develop innovative tools and methods to promote the results of the participating companies.

It’s time to get down to work and bet on DigitUp!

KOM game-educate
News

Teachers sign up “Game Educate” project to improve their education job

 

Focused on the education sector, Gameducate, was born with the intention of supporting teachers in schools and institutes to develop social and pedagogical skills that help them to perform a better educational work. It also offers multimedia programs to train teachers in the digital world and provide them with tools to further assist them in their work in schools. The Kick-off meeting that marks the start of the “Gameducate” project took place on 1st December.

The following objectives were presented:

To understand the current needs of the most innovative teaching methods and the role of technology in the partner countries.

To improve the professional development of all teachers by providing them with new techniques in methodological and pedagogical development.

Create a curriculum network based on a local curriculum.

Provide a program of tools that will include digital aids and other multimedia help files.

The project implementation process will be carried out through three main activities:

  1.  A curriculum on gamification and innovative pedagogical approaches, as well as digital technology tools in education.
  2. The online development and implementation of the multimedia tools program, which aims to educate about the digital world.
  3. Training workshops (online or face-to-face), with teachers or directors of educational institutions and other related teachers.

This proposal is intended to improve the training of teachers, not only at school level, but, thanks to the ease of adaptation of its activities, can be implemented even to professionals related to Erasmus+ programs.

The partnership includes organizations from France, Spain, Greece, Italy, Austria, Slovenia and Cyprus.
                                         

                                             So, let’s get to it!

Diseño sin título (12)
Projects

Project DESC

KA220-ADU

 

ADULT EDUCATION COOPERATION ASSOCIATION

Developing Empowered Sustainable Communities: Green LifeStyle, Cultural Heritage & Economy (DESC) is an Erasmus project that aims to promote the right of adults to access services necessary to avoid social exclusion. The project will focus on the learning needs of adults in order to accumulate useful experience, with the help of education experts who will guide them towards the use of digital learning tools.

Furthermore, it is intertwined with the “UN 2030 Global Goals for Sustainable Development” project, which is a priority in the European Union’s strategic agenda 2019-2024, to create a green, environmentally friendly and socially just Europe.

All this will serve to connect with Europe’s cultural heritage, climate change and its impact on the economy.

The specific objectives of the DESC project are:

  1. To ensure access to quality opportunities through the use of learning-friendly tools and materials in learning-friendly environments.
  2. To give access to tools that enable sustainable living, approach to cultural heritage and economy.
  3. Empowering adults to develop sustainable communities that possess the knowledge, skills, values and attitudes necessary to live, develop and assist in the development of a sustainable and resource-efficient society.

The project’s international partnership is composed of: Lithuania, Italy, Spain, Ireland, Greece and Turkey.

Acronym: DESC

Start day: 01.11.2021

End day: 01.11.2023

 

 

 

Diseño sin título (5)
Projects

Project GREAT

KA220-ADU

EMPOWERED COMMUNITY DEVELOPMENT: ECOLOGICAL LIVING, CULTURAL HERITAGE AND ECONOMY

GREAT is a European project based on the family relationship with grandparents. Grandparents play a fundamental role in family relationships, they are often the ones in charge of looking after their grandchildren when parents cannot take care of them, this is a beneficial relationship for both parties, as grandparents enjoy company, which helps to avoid loneliness, lack of attention or affection.

The pandemic has caused a social distancing that has led to the break-up of this type of relationship. To avoid this, the use of technology has been used, which has made it possible to avoid this distancing.

This project seeks to facilitate the process of ageing in adulthood and help in the development of educational skills in adults as well as encouraging them to develop ways to stimulate their creativity, their lateral thinking and support them in their relationship with their grandchildren. The ultimate goal is to maintain creativity even in times of social distancing or health crisis.

Activities such as reading, writing, painting, watching films among other things can be used to support relationships even remotely, all with the aim of supporting their relationship even remotely, ensuring that they participate in their grandchildren’s education and maintain active ageing

The specific objectives of the GREAT project are:

  1. Educate grandparents to be able to take an active part in their education.
  2. To be able to be part of the family role in small communities, even if there is no family relationship.
  3. To certify the capacity of grandparents to support single parents, families with low economic resources…
  4. Strengthen the educational skills of adults over 65 or grandparents of any age.
  5. Stimulate adult-child relationships.
  6. Promote active ageing.

The international partnership of the project is composed of: Italy, Spain, Greece, Romania.

Acronym: GREAT

Start date: 01.11.2021
End date: 01.12.2023

 

1E8D0D3B-9F2A-4C4D-8CAB-B3F6BD42B26C
Projects

SPACE4US Project

 

 

KA220-YOU

SPACE4US is an European project that aims at developing and testing an innovative and integrated model for the individual and collective empowerment of young women, based on blended-experiential learning activities, to foster the social inclusion of girls at risk of marginalisation.

Led by Glocal Factory, this project sees the active involvement of eight other partner organisations, Geinnova, Iscte,Breza,Synthesis Center, CZ-ART, NOESSO, L’Albero cooperativa,Mano Europa all of which are active and experienced in training and education sectors.

The concrete Objectives are as follows:

  1. To provide a framework as up-to-date as possible of the different contexts that generate
    inequality and marginalisation of girls: patriarchal families, culturally deprived families, schools unable to cope with bullying, social media, etc.; and specific to different territories across Europe.t
  2. To design and experiment new support strategies to help these girls reach their full potential, through activities, digital tools and spaces tailored to their individual and shared needs.
  3. To improve the personal and professional skills of the youth workers involved in the project, who often lack proper  pedagogical knowledge and methodologies to deal with the most pressing youth issues and more specifically with “girl issues”.
  4. It wants to be a means to increase motivation and satisfaction in their daily work and to boost
    their opportunities for professional development through the exchange of good practices and training, also by establishing working relationships with other youth workers from different European countries.
  5. To bridge the digital divide that generally affects young people from disadvantaged backgrounds, who tend to have less access to technologies than their peers and who, especially during COVID-19, found themselves in a situation of further marginalisation.

 

The partnership is composed of Italy, Croatia, Portugal, Spain, Cyprus, Lithuania, Poland.

 

Acronym: SPACE4US

Start Date: 01-11-2021

Finish Date: 01-11-2023